by Jakob Erdmann
Preprint series: 09-05, Reports on Optimization
Abstract: The distinction between games of chance and games of skill is not well-defined
at present. We introduce the concept of chanciness for non-deterministic two-player zero-sum games with sequential moves and perfect information. Chanciness quantifies how strongly a game is influenced by chance events. We demonstrate that the relative influence of chance on game outcomes varies with the skill of the playing agents. Therefore, we assign a chanciness value to the combination of a game and a specific set of players. The effective computability of chanciness is demonstrated for exemplary games.
Keywords: games of chance, chance and skill, automatic evaluation, computer aided game inventing
Notes: changed font encoding
Update: 2009 -11 -25